Now for the grand (rapist asshole) true ending final. Pil/slash did it again, a rapist route is the end (like paradise). Doctor sus was suspicious since I played the demo and he turned out exactly like I imagined. Sus doc works at a clinic where Kiriku starts working part-time.
Paradise Game Cg Pil Slash
Another thing which has nothing to do with the story but the quality of the game that disappointed me: it was not WORTH the price (8,500 yen) Kiriku is the only character to ever change clothes, there is almost no animation, only a few backgrounds, not even one fucking original song of the band and no singing at all. And the same ending songs for all character.Why even bother to make a game about music?
And I'm really excited about the backgrounds in this game! To be honest, for some reason I think that's half the reason I'm really looking forward to it. All the gorgeous hand-drawn scenery is absolute eye-candy. It's so different from Nitro+Chiral's usual 3DCG affair, so it's a refreshing change.
After this the opening song plays, and we get a glimpse at the dark shit and stuff in this game (they even included some sex CGs with censored naughty bits lmao), sasuga Pil/Slash and LOVE&DESTROY collaboration! I will end part 1 of this post here, we will continue the common route in the next post here.
This is my first, and almost certainly only upload. I finished Paradise a week or two ago, and was so desperate to know what happened next - following an end that could hardly be described as a conclusion. After trying and failing to discover the password from the one uploaded on that super secretive Chinese site, I shipped the game from Japan, had to mount it myself to use (seriously, PIL/Slash it's 2021, many computers don't even have CD drives anymore!), so I can confirm that it works fine absolutely no problem!
thanks alot for this link i was looking for this a long time cause i think they said on twitter they where going to translate it ? but that post is from years ago and tbh i ahve google translator i know there are other tools to use wich may be easyer then my method but i rather use it this way cause i dont really know how to use translator drivers of any sort so thanks alot for this awsome game
Even for a professional outfit, a translation would be many years in the making. I'd totally recommend just using Textractor. It's not a driver, or heavy duty software. It just runs the google translate so you don't have to. As software goes it doesn't get any more straight forward. Simply run the game, hook the software to the game, and you're away.
I just finished the first Paradise VN, I've absolutely loved it and it got me so hooked but what's that conclusion! The "true route" felt so rushed and short, making me crave for more... I need more sweetness, craving for sugar moments lol. Matsuda plss. I bought the first game via DLSite digitally, but sadly the FD + "sequel" are not digitally available as download..just whyy, it's 2022 already. I can't thank you enough!! looking forward to the rest of the story! Things like this make me glad I've self-studied japanese.
God of War III is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment. First released for the PlayStation 3 on March 16, 2010, it is the fifth installment in the God of War series, the seventh chronologically, and the sequel to 2007's God of War II. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former God of War, after his betrayal at the hands of his father Zeus, King of the Olympian gods. Reigniting the Great War, Kratos ascends Mount Olympus until he is abandoned by the Titan Gaia. Guided by Athena's spirit, Kratos battles monsters, gods, and Titans in a search for Pandora, without whom he cannot open Pandora's Box, defeat Zeus, and end the reign of the Olympian gods to have his revenge.
God of War III was critically acclaimed upon release, with praise for the graphics, gameplay, and scope, although the plot received mixed reviews. The game received several awards, including "Most Anticipated Game of 2010" and "Best PS3 Game" at the 2009 and 2010 Spike Video Game Awards, respectively, and the "Artistic Achievement" award at the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards. The second best-selling game in the God of War series and the ninth best-selling PlayStation 3 game of all time, it sold nearly 5.2 million copies worldwide by June 2012 and was included in the God of War Saga released for PlayStation 3 on August 28, 2012. Since its release, it has also been named as one of the greatest games of all time. In celebration of the God of War franchise's tenth anniversary, a remastered version of the game, titled God of War III Remastered, was released for the PlayStation 4 (PS4) on July 14, 2015. After two more prequels were released, a direct sequel to God of War III simply titled God of War was released on April 20, 2018, which shifted the setting to Norse mythology.
God of War III is an action-adventure game with hack and slash elements. It is a third-person single-player video game. As with previous installments, the player controls the character Kratos from a fixed-camera perspective in combo-based combat, platforming, and puzzle games.[3] The enemies are an assortment of Greek mythological creatures, including centaurs, harpies, chimeras, cyclopes, satyrs, minotaurs, Sirens, cerberuses, and Gorgons. The player must also climb walls and ladders, jump across chasms, and swing on ropes to proceed through the game. The puzzles included vary in difficulty: some puzzles only require objects to be placed in a specific position, while some require timing and precision, such as a puzzle with mechanics similar to Guitar Hero.[4] In addition to finding Gorgon Eyes and Phoenix Feathers of the previous games, Minotaur Horns are a new item to be found. Where the eyes and feathers increase the player's health and magic meters, the horns increase the items meter, which allows further use of secondary weapons, called "Items".[5]
Unlike in previous games, magical abilities are learned with the acquisition of a new weapon, giving each weapon its own magic attack; for example, the Army of Sparta may only be used with the Blades of Exile. Magic gives Kratos a variety of ways to attack and kill enemies, such as the Claws of Hades' Soul Summon ability, which conjures souls to attack enemies. Other magic includes the Nemean Cestus' Nemean Roar and the Nemesis Whip's Nemesis Rage. In addition to four primary weapons, three secondary ones, known as Items, are acquired:[4] the Bow of Apollo, the Head of Helios, and the Boots of Hermes. All three are required to advance in certain stages of the game; for example, the Head of Helios can be used as a lantern in dark areas and to reveal hidden doorways.[6]
The relics Poseidon's Trident, the Golden Fleece, and Icarus' Wings acquired in previous games are retained and used to overcome environmental obstacles, with the Golden Fleece used to deflect enemy attacks. Hades' Soul allows Kratos to swim in the River Styx. The Blade of Olympus, a primary weapon in God of War II, is used in this game with the special ability Rage of Sparta for temporary invulnerability and increased attack damage.[4]
As with previous games, God of War III is set in an alternate version of ancient Greece populated by Olympian gods, Titans, heroes, and other characters from Greek mythology. The events of the game are set between 2007's God of War II and 2018's God of War. The game is set across several locations on Mount Olympus, including the Tomb of Ares, the ancient city of Olympia, the Path of Eos, the Labyrinth, several areas of the Palace of the Gods, such as the Forum and Hera's Gardens, and the Underworld and Tartarus.
Kratos (voiced by Terrence C. Carson), the protagonist of the game, is a Spartan demigod warrior who became the God of War after killing Ares and seeks revenge on Zeus for his betrayal. Other characters include Greek gods such as Athena (Erin Torpey), the Goddess of Wisdom and Kratos' mentor and ally; Zeus (Corey Burton), King of the Gods and the primary antagonist; Poseidon (Gideon Emery), God of the Sea; Hades (Clancy Brown), God of the Underworld; Hephaestus (Rip Torn), the Smith God; Hermes (Greg Ellis), Messenger of the Gods and the God of Speed and Commerce; Helios (Crispin Freeman), the Sun God; Hera (Adrienne Barbeau), Queen of the Gods who controls plant life; and Aphrodite (April Stewart), Goddess of Love and Sexuality. Several Titans are featured, including Gaia (Susan Blakeslee), Cronos (George Ball), Epimetheus, Oceanus, and Perses. Other characters include Hercules (Kevin Sorbo), a demigod and Kratos' half-brother; the architect Daedalus (Malcolm McDowell), Icarus' father; and Pandora (Natalie Lander), Hephaestus's artificial daughter. Minor characters include the three Judges of the Underworld: King Minos (Mark Moseley), King Rhadamanthus, and King Aeacus; Peirithous (Simon Templeman), an Underworld prisoner in love with Persephone, and Kratos' wife and daughter: Lysandra (Gwendoline Yeo) and Calliope (Debi Derryberry), who appear in a plot sequence in which Kratos journeys through his own psyche.[8]
After the first eight months of development, Barlog left Santa Monica for other opportunities,[15] and Stig Asmussen took over as game director; Asmussen previously served as lead environment artist and art director on God of War and God of War II, respectively. In an interview with IGN, Asmussen said that Barlog "had a major impact on the game" and although he had left the team, they spoke several times afterwards and "bounced a few ideas off him," but there was no formal collaboration. He also said that David Jaffe "[had] been around the studio a few times" and they "[had] gone over some high-level stuff with him to get his observations and feedback."[16] Early in development when Barlog was still with the team, he expressed interest in a cooperative mode "if we can do something unique with it".[13] In November 2009, Asmussen told GamePro that although a multiplayer option had been discussed, it was unsuitable for God of War III: "There's a story we want to tell and an experience we want to deliver, and multi-player doesn't fit into that."[17] By December 2009, the game was in its final developmental stages.[16] 2ff7e9595c
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